Quick tinkering with light!
You know what? I did get some bad comments which couldn't be deleted. However, they could have been undone ;D
I did toss last blog post here and there out to the cruel world.
You know what? I did get some bad comments which couldn't be deleted. However, they could have been undone ;D
But I didn't, so here are top comments:
"Where is light?"
"You need to learn to make normal maps"
"Do you know about ambient occlusion? "
"Can't see no shadows"
So, I sat down, did some tinkering with light so that normals can be seen and here are few results.
Yes, I can see glitches here and there. It's all dynamic light. Draw distances need to be adjusted. I will do that later.
Need to fix models and their thickness first and tada... maybe all glitches are gone into thick air.
Pardon the sorry selves of sprite-like-but-still-subsurface-scattering trees!
See you around!